# Point

Kind of class: class CoreObject PointInterface Point3d 03/21/08 Aaron Clinger, David Bliss org.casalib.math.geom.Point Monday, 01 December 2008, 13:34:40
Stores location of a point in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis.

## Summary

Constructor
• Point (x:Number, y:Number)
• Creates point object.
Class methods
• distance (firstPoint:Point) : Number
• Determines the distance between the first and second points.
• angle (firstPoint:Point) : Number
• Determines the angle/degree between the first and second point.
Instance methods
• getX : Number
• setX (x:Number) : Void
• Sets the X coordinate.
• getY : Number
• setY (y:Number) : Void
• Sets the Y coordinate.
• offset (x:Number, y:Number) : Void
• Offsets the Point object by the specified amount.
• rotate (pointObject:Point, angle:Number) : Void
• Rotate the Point object around another point by the specified angle.
• equals (pointObject:Point) : Boolean
• Determines whether the point specified in the pointObject parameter is equal to this point object.
• clone
• destroy : Void
• Removes any internal variables, intervals, enter frames, internal MovieClips and event observers to allow the object to be garbage collected.
Instance methods inherited from CoreObject

## Constructor

### Point

function Point (
x:Number, y:Number)

Creates point object.
Parameters:
x:
The horizontal coordinate of the point.
y:
The vertical coordinate of the point.

## Class methods

### angle

static function angle (
firstPoint:Point, secondPoint:Point) : Number

Determines the angle/degree between the first and second point.
Parameters:
firstPoint :
The first point.
secondPoint:
The second point.

### distance

static function distance (
firstPoint:Point, secondPoint:Point) : Number

Determines the distance between the first and second points.
Parameters:
firstPoint :
The first point.
secondPoint:
The second point.

## Instance methods

### clone

function clone (
) : Point

Returns:
• A new point object with the same values as this point.

### destroy

function destroy (
) : Void

Removes any internal variables, intervals, enter frames, internal MovieClips and event observers to allow the object to be garbage collected.

Always call `pointObject` before deleting last object pointer.
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### equals

function equals (
pointObject:Point) : Boolean

Determines whether the point specified in the `pointObject` parameter is equal to this point object.
Parameters:
pointObject:
A defined Point object.
Returns:
• Returns `true` if shape's location is identical; otherwise `false`.

### getX

function getX (
) : Number

Returns:
• The left X position.
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Specified by:

### getY

function getY (
) : Number

Returns:
• The top Y position.
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Specified by:

### offset

function offset (
x:Number, y:Number) : Void

Offsets the Point object by the specified amount.
Parameters:
x:
The amount by which to offset the horizontal coordinate.
y:
The amount by which to offset the vertical coordinate.

### rotate

function rotate (
pointObject:Point, angle:Number) : Void

Rotate the Point object around another point by the specified angle.
Parameters:
pointObject:
The Point to rotate this point around.
angle :
The angle (in degrees) to rotate this point.

### setX

function setX (
x:Number) : Void

Sets the X coordinate.
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Parameters:
x:
The horizontal coordinate of the point.
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Specified by:

### setY

function setY (
y:Number) : Void

Sets the Y coordinate.
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Parameters:
y:
The vertical coordinate of the point.
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Specified by: